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The Bognor Regis Time Portal (2024)

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‘The Bognor Regis Time Portal’ is a site-specific augmented reality cultural heritage experience located on the south coast of England that opened to the public on March 29, 2024. It is completely free to use and will be in place for 18 months.

Using their smartphones, users can literally step back in time to experience aspects of life on the beach in the 19th century. In augmented space they will encounter digital twins of the wooden bathing machines that once lined the beaches, that allowed Victorian bathers to protect their modesty. There is also a three-dimensional talking avatar created using volumetric video of a remarkable woman from that period.


Mary Wheatland was a bathing machine proprietor, swimming teacher, and lifesaver who is credited with saving over thirty people from drowning in the sea during the sixty years she worked on the beach. The project was launched to coincide with the centenary of her death in 1924. Visit the website for more details.

How to use the Bognor Regis Time Portal

Imagine having a bespoke AR portal experience for your historical site or brand. Get in touch to see how I can help.

Dancing in Augmented Space (2023)

For my M.A. research, I used a Kinect Azure depth sensor to film a dancer from Brighton-based dance group "Project Female", creating a 3D hologram of her motion. Integrated into augmented reality via a Unity app, I tested the avatar in Bognor Regis, altering video tempo and dancer speed for a unique temporal contrast. I particularly like the unsuspecting members of the public who have no idea that they are sharing the space with the dancer.

Meet Yourself As You Really Are (2023)

I'm particularly interested in how emerging technologies like augmented reality (AR) affect our sense of personal embodiment, and I've been experimenting with various methods of creating and then placing my own avatar into the digital realm.


In this video, I meet my own 3D holographic likeness, which was created using volumetric video footage captured with repurposed Kinect sensor cameras, originally designed to be used with the Xbox. My digital twin inhabits the same space as the physical me via a custom mobile app, transiting the liminal space between both physical and digital plains of existence.

My Virtual Vacation (2023)

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I'm captivated by the digital footprint we leave behind, and this fascination led to an ongoing project where my 3D-scanned digital avatar travels globally through an augmented reality app acting as a comprehensive visual record, surpassing traditional scrapbooks. 

You can participate in the work by placing my avatar in your environment, getting creative with scale and location. Scan the QR code or click the link below, then share your composition via the contact button. Please include your name and location.


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