Recent Work >
The Bognor Regis Time Portal (2024-25)


‘The Bognor Regis Time Portal’ is a site-specific augmented reality cultural heritage experience located on the south coast of England, which opened to the public on March 29, 2024. Completely free to use, the installation will remain in place for 18 months. Since its launch, over 53,000 members of the public have engaged with the experience.
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Using their smartphones, visitors can step back in time to experience life on the beach in the 19th century. In augmented space, they encounter digital twins of the wooden bathing machines that once lined the beaches, enabling Victorian bathers to protect their modesty. A highlight of the experience is a three-dimensional talking avatar of Mary Wheatland, a remarkable woman from that era, created using advanced volumetric video technology.
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Mary Wheatland was a bathing machine proprietor, swimming teacher, and lifesaver, credited with saving over thirty people from drowning during her sixty years on the beach. The project was launched to coincide with the centenary of her death in 1924.
Visit the website for more details.
How to use the Bognor Regis Time Portal
Imagine having a bespoke AR portal experience for your historical site or brand. Get in touch to see how I can help.
Dancing in Augmented Space (2023)
As part of my recent M.A. research, I utilised a Kinect Azure depth sensor to film a dancer from the Brighton-based dance group "Project Female," capturing her motion as a 3D hologram. This hologram was integrated into augmented reality using a Unity app and tested in Bognor Regis. By altering the video’s tempo and the dancer’s speed, I created a striking temporal contrast. I particularly enjoyed observing unsuspecting members of the public who were unaware they were sharing the space with the dancer.
Meet Yourself As You Really Are (2023)
I am particularly interested in how emerging technologies like augmented reality (AR) influence our sense of personal embodiment. As part of my exploration, I have been experimenting with different methods to create and integrate my own avatar into the digital realm.
In this video, I encounter my own 3D holographic likeness, created using volumetric video footage captured with repurposed Kinect sensor cameras, originally designed for the Xbox. My digital twin coexists with my physical self through a custom mobile app, navigating the liminal space between the physical and digital planes of existence.
My Virtual Vacation (2023)

I am fascinated by the digital footprints we leave behind, a curiosity that inspired my ongoing project. In this work, my 3D-scanned digital avatar travels the globe through an augmented reality app, serving as a dynamic visual record that transcends traditional scrapbooks.
You can join the project by placing my avatar in your own environment and experimenting with scale and location. Simply scan the QR code or click the link below, then share your creation using the contact button. Don’t forget to include your name and location!